Fort Anor: Difference between revisions

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{{InfoboxCity
| name = Fort Anor
| image = Anor.png
| country = Alkland
| type = Fort
| inhabitants = Humans
| population = 10,000
}}
Fort Anor was created in the wake of the Mage-Rupture Event in Orsia. The purpose of the fort is to protect nearby Secoa out of a fear that Orsia may try to raid the town out of desperation. It sits on an island and has a strong view of the surrounding area, making it difficult for any naval fleets to sneak past before Secoa could be reinforced and word sent to Alkelf. The walls and gates are reinforced with enchantments in the event that Orsia ever attempted an assault on the fort itself. Inside, soldiers train all day in marching drills and combat practice. One of the routine chores is polishing their armor so that their display of strength is never questioned.


Secoa throws a festival each year in appreciation of Fort Anor with tournaments and traders coming from across the country.
[[Category:Human]]
[[Category:Alkland]]
[[Category:Locations]]

Latest revision as of 20:45, 7 July 2025

Fort Anor
Country Alkland
Type Fort
Inhabitants Humans
Population 10,000

Fort Anor was created in the wake of the Mage-Rupture Event in Orsia. The purpose of the fort is to protect nearby Secoa out of a fear that Orsia may try to raid the town out of desperation. It sits on an island and has a strong view of the surrounding area, making it difficult for any naval fleets to sneak past before Secoa could be reinforced and word sent to Alkelf. The walls and gates are reinforced with enchantments in the event that Orsia ever attempted an assault on the fort itself. Inside, soldiers train all day in marching drills and combat practice. One of the routine chores is polishing their armor so that their display of strength is never questioned.

Secoa throws a festival each year in appreciation of Fort Anor with tournaments and traders coming from across the country.