Pirtair: Difference between revisions
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===== Law Enforcement ===== | ===== Law Enforcement ===== | ||
Laws are maintained through code enforcers, who are realistically just better-paid mercenaries. Code enforcers focus on compensation and reparation, such as paying back victims or community service. For more serious crimes, its exile or prison. For most punishments, the accused are given a right of defense. A Circle of Judgment is convened when exile is being considered. | Laws are maintained through code enforcers, who are realistically just better-paid mercenaries. Code enforcers focus on compensation and reparation, such as paying back victims or community service. For more serious crimes, its exile or prison. For most punishments, the accused are given a right of defense. A Circle of Judgment is convened when exile is being considered. | ||
== Technology == | |||
Pirtair's technology is a melting pot of the races that make up the nation. Some armor may be as weak as the ratori while others incomprehensibly strong, but their strength in this variety is how they use it as a tactical advantage in combat by complementing the strengths and weaknesses of each race. Being mercenaries, they are always picking up new tricks and learning from those who hire them and those they fight against. | |||
== Pirtairi Locations == | == Pirtairi Locations == |
Latest revision as of 21:11, 7 July 2025
Pirtair | |
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Capital | Castlerock |
Government | Pluralist Republic |
Population | 450,000 |
Language(s) | Elvic, ratori, orc, dwarven, human |
Currency | Essence Gems |
Founded | 97:Discord |
Pirtair is a mercenary nation where loyalty changes as frequently as the weather. Situated in the dry continent of Ardred, Pirtair was originally started as an international colonization effort of the continent through the settlement of Castlerock in 78:Discord. In 97:Discord, the colonists rebelled and gained their independence. A few decades later, Pirtair established smaller settlements and tried to invade Elori in their bloody Pirtairi Invasion.
The culture of Pirtair shows a united front on the outside selling their swords to the highest bidder, but on the inside, everyone is trying to take advantage of someone else. There is no consistent cuisine or fashion, and children know how to swindle before they can even read.
Pirtair interacts frequently with Alkland, Orsia, and the Dwarven Holds but does not engage in any regular diplomacy with Elori.
Pirtairi Legal System
Government Structure
Pirtair is led by a Captain of the Assembly, who answers to the Assembly of Comrades. The Assembly is elected by the people and consists of guilds, mercenary groups, and regular people within Pirtair. All officials take an Oath of the Free and their laws are written on a parchment known as the Code of the Free. Diversity is also encouraged throughout the government and laws are in place to ensure discrimination does not happen.
Law Enforcement
Laws are maintained through code enforcers, who are realistically just better-paid mercenaries. Code enforcers focus on compensation and reparation, such as paying back victims or community service. For more serious crimes, its exile or prison. For most punishments, the accused are given a right of defense. A Circle of Judgment is convened when exile is being considered.
Technology
Pirtair's technology is a melting pot of the races that make up the nation. Some armor may be as weak as the ratori while others incomprehensibly strong, but their strength in this variety is how they use it as a tactical advantage in combat by complementing the strengths and weaknesses of each race. Being mercenaries, they are always picking up new tricks and learning from those who hire them and those they fight against.
Pirtairi Locations
- Baring
- Castlerock
- Ethwin
- Oldmason