Az'gith: Difference between revisions

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Created page with "{{InfoboxCity | name = Az'gith | image = azgith.png | country = Orsia | type = Capital City | inhabitants = Orcs | population = 75,000 }} The capital of the Serpent Theocracy, Relsew is a city that shuns dirt and stone for a city of vines and leaves. It is hidden deep within the Snakevalley Island rainforests and mountains and is effectively a natural fortress. Instead of solid walls and watchtowers, the city is protected by a maze of forests and vines thicker than..."
 
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The capital of the Serpent Theocracy, Relsew is a city that shuns dirt and stone for a city of vines and leaves. It is hidden deep within the Snakevalley Island rainforests and mountains and is effectively a natural fortress. Instead of solid walls and watchtowers, the city is protected by a maze of forests and vines thicker than trees on the mainland.  
Before becoming the capital of Orsia, Az'gith was just a small trading town. However, after the Mage-Rupture Event destroyed much of Orsia, Az'gith was left as the largest settlement and, by default, the capital. Az'gith has been built up to have strong, sturdy walls and large gates capable of fitting a small ship in an effort to increase the flow of trade. The remaining orc tribes are found within the city trying to maintain their unification. The city center is where most of the entertainment and local trade happens, while farming communities have risen outside the walls in an attempt to supplement their primarily carnivorous diet. At night, the taverns are loud with drinking and sharing stores of the days before the Mage-Rupture Event and occasionally fight.
 
Only the serpents are able to navigate the green labyrinth. There is no direct path to Relsew, or at least none that any non-serpent can see or navigate. Entrances to underground lairs are also hidden within the city. Relsew has no streets either, just winding paths around as serpents make their way to where they need to be. Their homes are tucked away in trees and burrows and the heart of the city is littered with temples to their serpentine gods.
 
 
 
 
 
 
 
 
 
 
 
 
 
[[Category:Orc]]
[[Category:Orc]]
[[Category:Orsia]]
[[Category:Orsia]]
[[Category:Locations]]
[[Category:Locations]]

Latest revision as of 09:36, 8 July 2025

Az'gith
Country Orsia
Type Capital City
Inhabitants Orcs
Population 75,000

Before becoming the capital of Orsia, Az'gith was just a small trading town. However, after the Mage-Rupture Event destroyed much of Orsia, Az'gith was left as the largest settlement and, by default, the capital. Az'gith has been built up to have strong, sturdy walls and large gates capable of fitting a small ship in an effort to increase the flow of trade. The remaining orc tribes are found within the city trying to maintain their unification. The city center is where most of the entertainment and local trade happens, while farming communities have risen outside the walls in an attempt to supplement their primarily carnivorous diet. At night, the taverns are loud with drinking and sharing stores of the days before the Mage-Rupture Event and occasionally fight.