Orc: Difference between revisions
Created page with "{| class="infobox" style="float:right; clear:right; margin:0 0 1em 1em; width:250px; background:#fff; border:1px solid #ccc; border-collapse:collapse; font-size:90%;" |- | style="text-align:center; padding:0;" | 250px |- | style="background:#f3e5c0; padding:6px;" | '''Language:''' Orcian |} Orcs are the toughest and strongest race, and are prone to infighting. However, when external threats arise they unite full heartedly. Prior to the Mage-Rupture Even..." |
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| style="background:#f3e5c0; padding:6px;" | '''Language:''' Orcian | | style="background:#f3e5c0; padding:6px;" | '''Language:''' [[Orcian]] | ||
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Orcs are the toughest and strongest race, and are prone to infighting. However, when external threats arise they unite full heartedly. | Orcs are the toughest and strongest race, and are prone to infighting. However, when external threats arise they unite full heartedly. | ||
Prior to the Mage-Rupture Event, war was a common pastime for orcs. Their combat has always been weapons-based, as using magic makes them sick and often kills them. | Prior to the [[Mage-Rupture Event]], war was a common pastime for orcs in their original homeland, what is now the the [[Sundered Lands]]. Their combat has always been weapons-based, as using [[Magic|magic]] makes them sick and often kills them. | ||
After the Mage-Rupture Event, the orc population was utterly decimated. The survivors are rebuilding Orsia with Az'gith as its capital and training a new military at Fort Az'xep. | After the Mage-Rupture Event, the orc population was utterly decimated. The survivors are rebuilding Orsia with [[Az'gith]] as its capital and training a new military at [[Fort Az'xep]]. | ||
Orc tusks are constantly growing and must be filed - some even remove them entirely. Most orcs have returned to Orsia, but they can be found in small numbers in Pirtair, Elori, and some merchants in Alkland. Orc funerals involve dressing the dead in their full combat gear and then cremating them in a pyre. | Orc tusks are constantly growing and must be filed - some even remove them entirely. Most orcs have returned to Orsia, but they can be found in small numbers in [[Pirtair]], [[Elori]], and some merchants in [[Alkland]]. Orc funerals involve dressing the dead in their full combat gear and then cremating them in a pyre. | ||
Their gods are some of the most influential out of all the pantheons, and include: [[Umbal]], [[Umgilin]], [[Umkapi]], [[Umkebiku]] [[Umore]], and [[Umvakere]]. Their sacred text is the [[Umeck]]. | |||
== Other Orc Entries == | |||
* [[Creation of the Races]] | |||
* [[Gauntlet of Umkebiku]] | |||
===Songs of the Orcs=== | |||
{{AudioPlayer|orcwarsong2.ogg|Old Orc War Song, commonly sung during marches and feasts}} | |||
[[Category: Orc]] | [[Category: Orc]] | ||
[[Category: Races]] | [[Category: Races]] | ||
Latest revision as of 23:01, 23 July 2025
| Language: Orcian |
Orcs are the toughest and strongest race, and are prone to infighting. However, when external threats arise they unite full heartedly.
Prior to the Mage-Rupture Event, war was a common pastime for orcs in their original homeland, what is now the the Sundered Lands. Their combat has always been weapons-based, as using magic makes them sick and often kills them.
After the Mage-Rupture Event, the orc population was utterly decimated. The survivors are rebuilding Orsia with Az'gith as its capital and training a new military at Fort Az'xep.
Orc tusks are constantly growing and must be filed - some even remove them entirely. Most orcs have returned to Orsia, but they can be found in small numbers in Pirtair, Elori, and some merchants in Alkland. Orc funerals involve dressing the dead in their full combat gear and then cremating them in a pyre.
Their gods are some of the most influential out of all the pantheons, and include: Umbal, Umgilin, Umkapi, Umkebiku Umore, and Umvakere. Their sacred text is the Umeck.
