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{{InfoboxCountry | The city-state of Komfre was established by a rogue mage, Komfre (for whom it is named). Supposedly, the mage has placed several mage-rupture traps similar in strength to the one that destroyed Orsia. If anyone tries to take his small dominion or the Magimancy tries to bring him to justice, he will glass half the continent. No one knows where he learned the magical technique to intentionally create such strong traps, and many are skeptical that they even exist. | ||
Komfre is a trader's paradise. The markets are loud at all hours and constantly chaotic. Anything and everything can be find in Komfre for the right price, but about half of all trades are probably illegal. The city is constantly on the brink of economic and social collapse, yet its grey market economy keeps its instability perfectly stable. The diet of Komfreans is an incredible mix across the world, such as raw meats prepared by orcs mixed with elven roots and ratori spices. Cloaks and daggers is the literal clothing here, as most of its citizens have something tangible to constantly hide. Children are not common in Komfre, but those that are present are often found scamming visitors and travelling merchants. | |||
No nation wants to trade with Komfre willingly, but the reach of its vendors has proven vital to the research and spy networks across all nations of Tuyin.{{InfoboxCountry | |||
| name = Komfre | | name = Komfre | ||
| flag = KomfreFlag.png | | flag = KomfreFlag.png | ||
| | | capital = Alkelf<br>[[File:KomfreCity.png|200px]] | ||
| government = Plutocracy | |||
| government = | |||
| population = 750,000 | | population = 750,000 | ||
| languages = Human, ratori | | languages = Human, ratori | ||
| currency = Essence Gems, metal coins, marks, shards | | currency = Essence Gems, metal coins, marks, shards | ||
| founded = | | founded = 2:Rekindling | ||
}} | }} | ||
== Komfre Legal System == | |||
The | ==== Government Structure ==== | ||
The mage Komfre sits at the top of the government with an absolute fist - whatever he says is law, is law. He has several advisors that consist of former magistrates, mages, and merchants. On occasion, Komfre will call an Assembly and let the common people bring their grievances to his attention. It is often speculated that they are simply there to make his claim to power more believable and not because the advisors offer any real wisdom or because he actually listens to his people. | |||
There are very few hard laws where a line is drawn and those that do exist are about keeping the gold flowing into Komfre. They intend to provide basic protection to traders, a hypothetically free market, and a restriction against using magic in trade deals. | |||
===== Law Enforcement ===== | ===== Law Enforcement ===== | ||
Komfre has two groups of law enforcement: the merchant guards and the mage enforcers. | |||
The merchant guards attempt to protect the more reputable vendors in the streets selling food or common wares. When there is a dispute, the guards escort the involved parties to the Court of Trade to deal with it. | |||
The mage enforcers punish mages who have tried to abuse magic within the city limits, such as threatening someone into giving them a discount or other sorts of persuasion and manipulation. Most mages are punished in the Arcane Court. | |||
[[Category:Nations]] | [[Category:Nations]] | ||
[[Category: | [[Category:Komfre]] | ||
[[Category: | [[Category:Locations]] |
Latest revision as of 23:40, 6 July 2025
The city-state of Komfre was established by a rogue mage, Komfre (for whom it is named). Supposedly, the mage has placed several mage-rupture traps similar in strength to the one that destroyed Orsia. If anyone tries to take his small dominion or the Magimancy tries to bring him to justice, he will glass half the continent. No one knows where he learned the magical technique to intentionally create such strong traps, and many are skeptical that they even exist.
Komfre is a trader's paradise. The markets are loud at all hours and constantly chaotic. Anything and everything can be find in Komfre for the right price, but about half of all trades are probably illegal. The city is constantly on the brink of economic and social collapse, yet its grey market economy keeps its instability perfectly stable. The diet of Komfreans is an incredible mix across the world, such as raw meats prepared by orcs mixed with elven roots and ratori spices. Cloaks and daggers is the literal clothing here, as most of its citizens have something tangible to constantly hide. Children are not common in Komfre, but those that are present are often found scamming visitors and travelling merchants.
No nation wants to trade with Komfre willingly, but the reach of its vendors has proven vital to the research and spy networks across all nations of Tuyin.
Komfre | |
---|---|
![]() | |
Capital | Alkelf![]() |
Government | Plutocracy |
Population | 750,000 |
Language(s) | Human, ratori |
Currency | Essence Gems, metal coins, marks, shards |
Founded | 2:Rekindling |
Komfre Legal System
Government Structure
The mage Komfre sits at the top of the government with an absolute fist - whatever he says is law, is law. He has several advisors that consist of former magistrates, mages, and merchants. On occasion, Komfre will call an Assembly and let the common people bring their grievances to his attention. It is often speculated that they are simply there to make his claim to power more believable and not because the advisors offer any real wisdom or because he actually listens to his people.
There are very few hard laws where a line is drawn and those that do exist are about keeping the gold flowing into Komfre. They intend to provide basic protection to traders, a hypothetically free market, and a restriction against using magic in trade deals.
Law Enforcement
Komfre has two groups of law enforcement: the merchant guards and the mage enforcers.
The merchant guards attempt to protect the more reputable vendors in the streets selling food or common wares. When there is a dispute, the guards escort the involved parties to the Court of Trade to deal with it.
The mage enforcers punish mages who have tried to abuse magic within the city limits, such as threatening someone into giving them a discount or other sorts of persuasion and manipulation. Most mages are punished in the Arcane Court.