Az'gith: Difference between revisions

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Before becoming the capital of Orsia, Az'gith was just a small trading town. However, after the Mage-Rupture Event destroyed much of Orsia, Az'gith was left as the largest settlement and, by default, the capital. Az'gith has been built up to have strong, sturdy walls and large gates capable of fitting a small ship in an effort to increase the flow of trade. The remaining orc tribes are found within the city trying to maintain their unification.  The city center is where most of the entertainment and local trade happens, while farming communities have risen outside the walls in an attempt to supplement their primarily carnivorous diet. At night, the taverns are loud with drinking and sharing stores of the days before the Mage-Rupture Event and occasionally fight.   
Before becoming the capital of Orsia, Az'gith was just a small trading town. However, after the [[Mage-Rupture Event]] destroyed much of Orsia, Az'gith was left as the largest settlement and, by default, the capital. Az'gith has been built up to have strong, sturdy walls and large gates capable of fitting a small ship in an effort to increase the flow of trade. The remaining [[Orc|orc]] tribes are found within the city trying to maintain their unification.  The city center is where most of the entertainment and local trade happens, while farming communities have risen outside the walls in an attempt to supplement their primarily carnivorous diet. At night, the taverns are loud with drinking and sharing stores of the days before the [[Mage-Rupture Event]] and occasionally fight.   
[[Category:Orc]]
[[Category:Orc]]
[[Category:Orsia]]
[[Category:Orsia]]
[[Category:Locations]]
[[Category:Locations]]

Latest revision as of 14:13, 23 July 2025

Az'gith
Country Orsia
Type Capital City
Inhabitants Orcs
Population 75,000

Before becoming the capital of Orsia, Az'gith was just a small trading town. However, after the Mage-Rupture Event destroyed much of Orsia, Az'gith was left as the largest settlement and, by default, the capital. Az'gith has been built up to have strong, sturdy walls and large gates capable of fitting a small ship in an effort to increase the flow of trade. The remaining orc tribes are found within the city trying to maintain their unification. The city center is where most of the entertainment and local trade happens, while farming communities have risen outside the walls in an attempt to supplement their primarily carnivorous diet. At night, the taverns are loud with drinking and sharing stores of the days before the Mage-Rupture Event and occasionally fight.