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Few organizations in the history of Tuyin, and none in Orsia, are as dark and foreboding as the cult of the End. Born from the despair of a fallen priest of Umkebiku, this sect embraced teh worship of Umore, the god of the end, eschewing the promise of eternity for a nihilistic creed of inevitable oblivion.
Few organizations in the history of [[Tuyin]], and none in Orsia, are as dark and foreboding as the cult of the End. Born from the despair of a fallen priest of [[Umkebiku]], this sect embraced teh worship of [[Umore]], the god of the end, eschewing the promise of eternity for a nihilistic creed of inevitable oblivion.


The cult's inception was a gathering of the disenfranchised and the vengeful. Their doctrine, a grim acceptance of universal demise, attracted those who saw futility in resisting the end. In their twisted logic, hastening the world's destruction became an act of mercy, sparing future generations from a life of hardship and heartbreak. Orsia, recognizing the existential threat posed by such beliefs, declared the cult anathema in 59:Conquest, but prohibition only drove them into shadows where their resolve could grow stronger.
The cult's inception was a gathering of the disenfranchised and the vengeful. Their doctrine, a grim acceptance of universal demise, attracted those who saw futility in resisting the end. In their twisted logic, hastening the world's destruction became an act of mercy, sparing future generations from a life of hardship and heartbreak. Orsia, recognizing the existential threat posed by such beliefs, declared the cult anathema in 59:[[Calendar System|Conquest]], but prohibition only drove them into shadows where their resolve could grow stronger.


The cults sought to master the arcane arts, a pursuit that is forbidden and deadly to orcs. They believed that Umore would grant them the ability to wield magic and were blind to the reality that they were mere pawns to Umore. The cult spoke of an Ending Day, a prophecy of doom when their magic would tear asunder the fabric of Orsia and herald the world's end. Their threat was particularly potent against a society built on physical might, unprepared for an assault of mystical nature from within.
The cults sought to master the arcane arts, a pursuit that is forbidden and deadly to orcs. They believed that Umore would grant them the ability to wield [[Magic|magic]] and were blind to the reality that they were mere pawns to Umore. The cult spoke of an Ending Day, a prophecy of doom when their [[Magic|magic]] would tear asunder the fabric of Orsia and herald the world's end. Their threat was particularly potent against a society built on physical might, unprepared for an assault of mystical nature from within.


Umore, constrained by divine politics, could not directly aid his followers. Instead, he increased the volatility of orc magic, an indirect push towards annihilation. Supposedly, Umvakere, the god of war, also had a hand in this. The cult's final act came as Umore, deeming them no longer useful and therefore expendable, unleashed a devastating earthquake across Orsia. Misinterpreting this as their call to action, the cultists began their ultimate ritual. Rather than bringing about the world's end as they intended, they ignited the catastrophic Mage-Rupture Event, consuming themselves in fire.
Umore, constrained by divine politics, could not directly aid his followers. Instead, he increased the volatility of [[Orc|orc]] [[Magic|magic]], an indirect push towards annihilation. Supposedly, [[Umvakere]], the god of war, also had a hand in this. The cult's final act came as Umore, deeming them no longer useful and therefore expendable, unleashed a devastating earthquake across Orsia. Misinterpreting this as their call to action, the cultists began their ultimate ritual. Rather than bringing about the world's end as they intended, they ignited the catastrophic [[Mage-Rupture Event]], consuming themselves in fire.


It is believed that the cult of the End perished entirely in this conflagration. In rebuilding Orsia, the memory of the cult of the End was made permanent even as it faded, and serves as a grim reminder of the danger of despair and the destructive power of misguided faith.
It is believed that the cult of the End perished entirely in this conflagration. In rebuilding Orsia, the memory of the cult of the End was made permanent even as it faded, and serves as a grim reminder of the danger of despair and the destructive power of misguided faith.

Latest revision as of 14:14, 23 July 2025

Name Cult of the End
Membership 0
Headquarters Orsia
Legality Illegal
Type Cult
Races Orcs

Few organizations in the history of Tuyin, and none in Orsia, are as dark and foreboding as the cult of the End. Born from the despair of a fallen priest of Umkebiku, this sect embraced teh worship of Umore, the god of the end, eschewing the promise of eternity for a nihilistic creed of inevitable oblivion.

The cult's inception was a gathering of the disenfranchised and the vengeful. Their doctrine, a grim acceptance of universal demise, attracted those who saw futility in resisting the end. In their twisted logic, hastening the world's destruction became an act of mercy, sparing future generations from a life of hardship and heartbreak. Orsia, recognizing the existential threat posed by such beliefs, declared the cult anathema in 59:Conquest, but prohibition only drove them into shadows where their resolve could grow stronger.

The cults sought to master the arcane arts, a pursuit that is forbidden and deadly to orcs. They believed that Umore would grant them the ability to wield magic and were blind to the reality that they were mere pawns to Umore. The cult spoke of an Ending Day, a prophecy of doom when their magic would tear asunder the fabric of Orsia and herald the world's end. Their threat was particularly potent against a society built on physical might, unprepared for an assault of mystical nature from within.

Umore, constrained by divine politics, could not directly aid his followers. Instead, he increased the volatility of orc magic, an indirect push towards annihilation. Supposedly, Umvakere, the god of war, also had a hand in this. The cult's final act came as Umore, deeming them no longer useful and therefore expendable, unleashed a devastating earthquake across Orsia. Misinterpreting this as their call to action, the cultists began their ultimate ritual. Rather than bringing about the world's end as they intended, they ignited the catastrophic Mage-Rupture Event, consuming themselves in fire.

It is believed that the cult of the End perished entirely in this conflagration. In rebuilding Orsia, the memory of the cult of the End was made permanent even as it faded, and serves as a grim reminder of the danger of despair and the destructive power of misguided faith.