Arcanum League: Difference between revisions

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| name = Arcanum League
| name = Arcanum League
| membership = 25,000
| membership = 25,000
| headquarters = Komfre
| headquarters = [[Komfre]]
| legality = Legal in Komfre, tolerated elsewhere
| legality = Legal in Komfre, tolerated elsewhere
| type = Guild
| type = Guild
| races = Elves, humans, [[Ratori|ratori]], atpians, serpents
| races = [[Elf|Elves]], [[Human|humans]], [[Ratori|ratori]], [[Atpian|atpians]], [[Serpent|serpents]]
}}
}}
The Arcanum League is a group of magical sellswords. The league is the antithesis of the Magimancy - they want to use magic how they want without major oversight and mages come to practice their magic freely. The Arcanum League offers their services to anyone who is willing to pay.
The Arcanum League is a group of magical sellswords. The league is the antithesis of the [[Magimancy]] - they want to use [[Magic|magic]] how they want without major oversight and mages come to practice their magic freely. The Arcanum League offers their services to anyone who is willing to pay.


Their headquarters is a large building in Komfre that doesn't amount to much on the outside, but is bustling with activity on the inside. Mages are constantly coming and going and potential clients are haggling over prices.
Their headquarters is a large building in Komfre that doesn't amount to much on the outside, but is bustling with activity on the inside. Mages are constantly coming and going and potential clients are haggling over prices.

Revision as of 20:44, 22 July 2025

Name Arcanum League
Membership 25,000
Headquarters Komfre
Legality Legal in Komfre, tolerated elsewhere
Type Guild
Races Elves, humans, ratori, atpians, serpents

The Arcanum League is a group of magical sellswords. The league is the antithesis of the Magimancy - they want to use magic how they want without major oversight and mages come to practice their magic freely. The Arcanum League offers their services to anyone who is willing to pay.

Their headquarters is a large building in Komfre that doesn't amount to much on the outside, but is bustling with activity on the inside. Mages are constantly coming and going and potential clients are haggling over prices.

The league does all sorts of magical work, such as enchanting weapons or armor, preparing powerful spells, and even sending mages into conflicts and expeditions.