Establishment of Komfre: Difference between revisions
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Tired of adhering to [[Magimancy]] rules and regulations, the master mage [[Komfre]] decided to go rogue and move to a land where he can mix [[Magic|magic]] and money to his heart's content. He found a spot where [[Trade Routes|trade routes]] frequently cross and hired builders to construct the fundamental government buildings - a city hall, courthouse, and jail. Along with that, he had a basic marketplace square and a few apartment buildings constructed. Merchants saw the city being raised from nothing as they passed by on their travels, and by 2:[[Calendar System|Rekindling]] the settlement began to grow rapidly. Komfre decided to make it official and declared the city a city-state, formally a plutocracy. | Tired of adhering to [[Magimancy]] rules and regulations, the master mage [[Komfre]] decided to go rogue and move to a land where he can mix [[Magic|magic]] and money to his heart's content. He found a spot where [[Trade Routes|trade routes]] frequently cross and hired builders to construct the fundamental government buildings - a city hall, courthouse, and jail. Along with that, he had a basic marketplace square and a few apartment buildings constructed. Merchants saw the city being raised from nothing as they passed by on their travels, and by 2:[[Calendar System|Rekindling]] the settlement began to grow rapidly. [[Komfre]] decided to make it official and declared the city a city-state, formally a plutocracy. | ||
He established a class of merchant lords to run the day-to-day of the city, but as the wealthiest and most powerful mage, he continues to maintain his absolute seat of power. Under his rule, new settlers built more structures and massive amounts of various currencies began changing hands daily. People from all over started pouring in, drawn by the promise of riches and the chance to see magic used for other purposes. | He established a class of merchant lords to run the day-to-day of the city, but as the wealthiest and most powerful mage, he continues to maintain his absolute seat of power. Under his rule, new settlers built more structures and massive amounts of various currencies began changing hands daily. People from all over started pouring in, drawn by the promise of riches and the chance to see [[Magic|magic]] used for other purposes. | ||
Komfre continues to meddle in the daily affairs, running diplomatic conversations with the other nations and ensuring his investments stay profitable. He installed a mage-rupture trap, inspired by the events of the [[Mage-Rupture Event]], to deter any invaders who might try to take control of his city, though whether it actually exists is a frequent conversation in the chambers of other nations. | Komfre continues to meddle in the daily affairs, running diplomatic conversations with the other nations and ensuring his investments stay profitable. He installed a mage-rupture trap, inspired by the events of the [[Mage-Rupture Event]], to deter any invaders who might try to take control of his city, though whether it actually exists is a frequent conversation in the chambers of other nations. | ||
Revision as of 20:53, 22 July 2025
Tired of adhering to Magimancy rules and regulations, the master mage Komfre decided to go rogue and move to a land where he can mix magic and money to his heart's content. He found a spot where trade routes frequently cross and hired builders to construct the fundamental government buildings - a city hall, courthouse, and jail. Along with that, he had a basic marketplace square and a few apartment buildings constructed. Merchants saw the city being raised from nothing as they passed by on their travels, and by 2:Rekindling the settlement began to grow rapidly. Komfre decided to make it official and declared the city a city-state, formally a plutocracy.
He established a class of merchant lords to run the day-to-day of the city, but as the wealthiest and most powerful mage, he continues to maintain his absolute seat of power. Under his rule, new settlers built more structures and massive amounts of various currencies began changing hands daily. People from all over started pouring in, drawn by the promise of riches and the chance to see magic used for other purposes.
Komfre continues to meddle in the daily affairs, running diplomatic conversations with the other nations and ensuring his investments stay profitable. He installed a mage-rupture trap, inspired by the events of the Mage-Rupture Event, to deter any invaders who might try to take control of his city, though whether it actually exists is a frequent conversation in the chambers of other nations.
