User contributions for Morrisj18
From Tuyin Archives
15 July 2025
- 10:2510:25, 15 July 2025 diff hist +588 N Dead Islands Created page with "North of Ardred lie the Dead Islands. These islands weren't always the desolate, bleak landscape that they are today - it used to be another patch of small islands with some trees and and small mountains. The Pirtairi Invasion left its mark as it was here that Pirtair and Elori fought their final battle. It was going poorly for Elori and their mage-commander brought down the mountains around them and killed friend and foe alike. What remains now is the Valley of the Lost..."
- 10:2110:21, 15 July 2025 diff hist +25 Ardred No edit summary
- 10:0810:08, 15 July 2025 diff hist +203 N Ardred Created page with "Ardred is an arid desert continent south of Tuyin. The dunes there are ancient and trigger mirages that even desert veterans may struggle to see through. Both Pirtair and Valogihr are situated in Ardred."
- 09:2909:29, 15 July 2025 diff hist +679 N Sunstone Created page with "Sunstones are little pieces of daylight in a rock that can be held, incredibly bright and seemingly undying. Similar to starstone, harvesting them is delicate. They are extracted from shallow, rocky hillsides and even the slightest rock avalanche can snuff out their light. Sunstone can enhance spells that utilize light and energy, but most mages just use it for dramatic effect. Wealthy individuals or well-off cities will often put sunstones in their homes and government..."
- 09:2609:26, 15 July 2025 diff hist +646 N Starstone Created page with "Starstone is found in the deepest parts of the earth and has only been recovered a handful of times during dwarven mining expeditions. It is a clear rock, but it looks as though someone put the stars and nebulas of the sky into the rock, which in turn gives way to a faint glow. Working with starstone is near-impossible, as the slightest mistake or wrong chip can cause the flecks of apparent stars to disappear in an instant. The most famous starstone sits in the crown of..."
- 09:2309:23, 15 July 2025 diff hist +20 Orichalcum No edit summary
- 09:2209:22, 15 July 2025 diff hist +535 N Shadow Quartz Created page with "Shadow Quartz is found in the deepest pits of the Dwarven Holds and, to a lesser extent, within the jungles of the Snakevalley Islands. The quartz is absolutely and utterly black. With a master jeweler, the innate connection to the Essence Weave that black quartz can be activated and it can whisper vague promises, suggestions, and ideas. It is commonly found in the scepters of serpents, and mages seek it out hoping to get an edge. The rest of the world, however, feels th..."
- 09:1809:18, 15 July 2025 diff hist +771 N Orichalcum Created page with "Orichalcum is a magical orange-colored ore - not quite gold, but not quite red either. It is incredibly resistant to wear and rust. It has an innate connection to the Essence Weave, with some speculating it originated from that dimension in the primordial world. Elves use it frequently in their staffs, wands, and other magical trinkets. Due to its magical properties, forging it requires a healthy respect and carefulness around the ore as it could behave unexpectedly and..."
- 09:1409:14, 15 July 2025 diff hist +450 N Ironwood Created page with "Ironwood is a dark brown, almost black tree that is as hard as most mountains. Ironwood trees have deep roots stretching up to a kilometer into the earth. The trees are ancient and have seen numerous empires rise and fall. Cutting and sawing an ironwood tree is incredibly difficult and time-consuming, but its wood has been used in the longest-standing and most important structures and halls of Tuyin. Category: Materials Category: Alkland"
- 09:1209:12, 15 July 2025 diff hist +734 N Frostium Created page with "Found in the northern frozen reaches of Tuyin and mined by Icehaven, frostium is a metal that is always freezing to the touch, no matter how long it is held or how long it is heated. Instead of a hot forge, smiths working with frostium must instead make it significantly colder in order to mold it into shape and often need the help of the iceweavers of Fort Frosthold to do so. This metal isn't suitable for everyday use, but Elori is investigating into applying it in hott..."
- 09:0809:08, 15 July 2025 diff hist +516 N Amethystium Created page with "Amethystium is a deep violet when extracted, and has lightning bouncing around inside - individuals holding it can feel the crackle. Forging with it is incredibly difficult, and most dwarves can only apply it to weapons as an enchantment - not as the blade itself. It is more than just forging the material, it's taming and focusing the lightning contained within. Amethystium is the prized material used in the forging of the weapons for the Amethyst Preservers. Category..."
- 09:0409:04, 15 July 2025 diff hist +478 N Adamantine Created page with "Adamantine is born in the world's core and tougher than most metal. Most people regard it as unbreakable once it cools. The forges need to be as hot as the sun's surface (of which the metal gleams just as bright) and even then the metal is resistant to being hammered into shape. Warriors wearing rare adamantine armor can often stroll through battle without fear of danger, and adamantine weapons make quick work of any foe. Category: Materials Category: Dwarven Holds"
14 July 2025
- 21:4821:48, 14 July 2025 diff hist +90 Amethyst Peak No edit summary
- 21:4721:47, 14 July 2025 diff hist 0 N File:Amethystpeak.png No edit summary current
- 21:4621:46, 14 July 2025 diff hist +862 N Amethyst Peak Created page with "Amethyst Peak is perched in the Zewemel archipelago, a testament to dwarven ingenuity and the unwavering spirit of the Amethyst Preservers. Ancient dwarves carved this fortress sometime during the Age of Mysts and at one point great tunnels connected it to the rest of the world. Now, it stands alone. When the Amethyst Preservers discovered it, they had found a fortress as unyielding as their own resolve. The approach to Amethyst Peak is treacherous. Shallows and hidden..."
- 21:4021:40, 14 July 2025 diff hist +1,434 N Amethyst Preservers Created page with "{{Infobox organization | name = Amethyst Preservers | membership = 722 | headquarters = Amethyst Peak | legality = Legal | type = Sacred Order | races = Humans, elves, dwarves, ratori, serpents, atpians }} The Amethyst Preservers were founded in 2:Leviathan when dragons blackened the skies and goblins swarmed like ants during the First Purge. They didn't just fight the beasts, but the very shadows cast by dark and evil gods, and they have done so in every Purge. Even in..."
- 21:2921:29, 14 July 2025 diff hist +2,406 N Cult of the End Created page with "{{Infobox organization | name = Cult of the End | membership = 0 | headquarters = Orsia | legality = Illegal | type = Cult | races = Orcs }} Few organizations in the history of Tuyin, and none in Orsia, are as dark and foreboding as the cult of the End. Born from the despair of a fallen priest of Umkebiku, this sect embraced teh worship of Umore, the god of the end, eschewing the promise of eternity for a nihilistic creed of inevitable oblivion. The cult's inception was..."
- 21:1921:19, 14 July 2025 diff hist +1,547 N Magimancy Created page with "{{Infobox organization | name = Magimancy | membership = ~2 million | headquarters = Elori and Alkland | legality = Legal | type = Specialized Semi-independent Authority | races = Elves, humans, ratori, serpents, atpians }} The Magimancy isn't as well-defined by borders like other organizations in Tuyin. Instead, it's held together by the pursuit of magical knowledge of the Essence Weave and an authority over those who can wield it. At its heart, the Magimancy is all ab..."
- 21:1121:11, 14 July 2025 diff hist +1,089 N Wanderers' Coalition Created page with "{{Infobox organization | name = Wanderers' Coalition | membership = 9,000 | headquarters = Pirtair | legality = Legal in Pirtair, tolerated elsewhere | type = Guild | races = Elves, humans, ratori, atpians, serpents, dwarves }} The Wanderers' Coalition is primarily a mercenary guild and a melting pot of fighters. The coalition deals in specialized services, such as bodyguards that can blend into the crowd, small armies to defend large caravans, and they even offer entire..."
- 21:0721:07, 14 July 2025 diff hist +65 Ratori Banking Confederation No edit summary
- 21:0421:04, 14 July 2025 diff hist +1,238 N Stoneborn Syndicate Created page with "{{Infobox organization | name = Stoneborn Syndicate | membership = 7,300 | headquarters = Dwarven Holds | legality = Legal | type = Guild | races = Dwarves }} The Stoneborn Syndicate is considered the ultimate master's guild of dwarven craftsmanship. They have their fingers in nearly every vein of metal and pocket of gemstones throughout the Dwarven Holds. In addition to extraction, the syndicate understands the need for preservation and works to keep the mountains they..."
- 20:5620:56, 14 July 2025 diff hist +1,181 N Silver Sails Company Created page with "{{Infobox organization | name = Silver Sails Company | membership = 113,000 | headquarters = Serpent Theocracy | legality = Legal | type = Guild | races = Serpents }} Based out of Nefiks, the Silver Sails Company has made quiet a name for itself and its fleet is a sight to behold. Their ships crisscross the known waters of Tuyin constantly, and it's almost impossible to find a major port where the Silver Sails aren't a common site and their vessels gleaming on the horizo..."
- 20:4520:45, 14 July 2025 diff hist +1,310 N Ratori Banking Confederation Created page with "{{Infobox organization | name = Ratori Banking Confederation | membership = 13,000 | headquarters = Komfre | legality = Legal in Komfre, tolerated elsewhere | type = Guild | races = Elves, humans, ratori, atpians, serpents }} The Ratori Banking Confederation is a collection of hundreds, if not thousands, of small bakns working together under a single banner. Walking into one Confederation bank will be a completely different experience from one an hour down the road. The..."
- 20:3920:39, 14 July 2025 diff hist +802 N Marshland Merchants Created page with "{{Infobox organization | name = Marshland Merchants | membership = Unknown, est. ~250 | headquarters = Trog'cent | legality = Legal | type = Guild | races = Atpians }} The Marshland Merchants are a small group of atpians, based out of Trog'cent, that deal in goods that are not found anywhere else in Tuyin - primarily glowing swamp fungi and crafted goods that capture the very essence of their homeland. Their knowledge of their homeland is also what makes them renowned,..."
- 20:3520:35, 14 July 2025 diff hist +870 N Hearthbound Traders Created page with "{{Infobox organization | name = Hearthbound Traders | membership = 2,500 | headquarters = Orsia | legality = Legal | type = Guild | races = Orcs }} The Hearthbound Traders of Orsia is a guild born out of necessity following the Mage-Rupture Event. They've managed to carve a name for themselves in Orsian society, focusing on essential goods for the rebuilding nation. Their goods can withstand the test of time even if they are simple, both in tools and furniture. It isn't..."
- 20:2920:29, 14 July 2025 diff hist +870 N Iron Circle Created page with "{{Infobox organization | name = Iron Circle | membership = 20,000 | headquarters = Alkland | legality = Legal | type = Guild | races = Humans, dwarves }} The Iron Circle is based out of Alkland and deals in the products of iron and coal. Although primarily a human organization due to Alkland's xenophobia, many dwarves have found themselves in its ranks due to its renowned reputation in master metalwork. From basic daggers to a king's sword, the Iron Circle has taken on c..."
- 20:2220:22, 14 July 2025 diff hist −16 Emerald Consortium No edit summary
- 20:2220:22, 14 July 2025 diff hist +18 Emerald Consortium No edit summary Tag: Visual edit
- 20:2120:21, 14 July 2025 diff hist +1,140 N Emerald Consortium Created page with "{{Infobox organization | name = Emerald Consortium | membership = 5,000 | headquarters = No set location | legality = Questionable, varies | type = Guild | races = Elves, humans, ratori, atpians, serpents, dwarves }} Members of the Emerald Consortium specialize in the rare and the mysterious. They deal in ancient artifacts potentially dating back to the Age of Dawn and have spices from places most people probably haven't heard of. Their treasure trove of magical items is..." Tag: Visual edit: Switched
- 20:0920:09, 14 July 2025 diff hist −32 Arcanum League No edit summary Tag: Visual edit: Switched
- 20:0720:07, 14 July 2025 diff hist +961 N Arcanum League Created page with "{{Infobox organization | name = Arcanum League | membership = 25,000 | headquarters = Komfre | legality = Legal in Komfre, tolerated elsewhere | type = Guild | races = Elves, humans, ratori, atpians, serpents }} The Arcanum League is a group of magical sellswords. The league is the antithesis of the Magimancy - they want to use magic how they want without major oversight and mages come to practice their magic freely. The Arcanum League offers their services to anyone who..." Tag: Visual edit
- 20:0120:01, 14 July 2025 diff hist +41 Template:Infobox organization No edit summary current
- 19:5819:58, 14 July 2025 diff hist +203 N Template:Infobox organization Created page with "{| class="infobox" |- ! Name | {{{name|}}} |- ! Membership | {{{membership|}}} |- ! Headquarters | {{{headquarters|}}} |- ! Legality | {{{legality|}}} |- ! Type | {{{type|}}} |- ! Races | {{{races|}}} |}"
- 15:0315:03, 14 July 2025 diff hist −32 Fort Cust No edit summary
- 15:0315:03, 14 July 2025 diff hist +1,002 N Fort Cust Created page with "{{InfoboxCity|name=Fort Cust|image=cust.png|country=Elori|type=Fort|inhabitants=Elves, humans|population= 50,000}}Fort Cust guards the land entrance to Rivelgin and is the only way in or out of the city via land. The guards at Fort Cust question every traveller and inspect every cart and wagon. The fort sits on higher ground so that it can overlook most of its surroundings, and nothing hides from the watchtowers. Underneath the fort is a maze of tunnels and storage rooms..." Tag: Visual edit
- 14:5914:59, 14 July 2025 diff hist 0 N File:Cust.png No edit summary current
- 14:5914:59, 14 July 2025 diff hist −32 Fort Hum No edit summary
- 14:5814:58, 14 July 2025 diff hist +639 N Fort Hum Created page with "{{InfoboxCity|name=Fort Hum|image=hum.png|country=Elori|type=Fort|inhabitants=Elves, humans|population= 20,000}}Fort Hum is covered in battle scars across centuries. During the Pirtairi Invasion, Pirtair ransacked the fort. Since then, the walls have been made to be taller and the gates larger. Elori rebuilt the fort in defiance of its defeat and the fort now has a large garrison, including the camps and families nearby. Fort Hum is intended to be one of the first to see..." Tag: Visual edit
- 14:5514:55, 14 July 2025 diff hist 0 N File:Hum.png No edit summary current
- 14:5514:55, 14 July 2025 diff hist −32 Fort Rat No edit summary
- 14:5214:52, 14 July 2025 diff hist +865 N Fort Rat Created page with "{{InfoboxCity|name=Fort Rat|image=rat.png|country=Elori|type=Fort|inhabitants=Elves, humans|population= 10,000}}Fort Rat sits near Chiru. When the Pirtairi Invasion came to Chiru, Fort Rat held off Pirtair without any assistance, though the walls took a serious beating. Pirtair's inability to take Fort Rat - and the unexpectedly longer siege - derailed much of Pirtair's invasion plans and ability to adapt to any defeats. The walls are covered in marks and dents, each wi..." Tag: Visual edit
- 14:4814:48, 14 July 2025 diff hist 0 N File:Rat.png No edit summary current
- 14:4814:48, 14 July 2025 diff hist −32 Fort Elt No edit summary
- 14:4414:44, 14 July 2025 diff hist +983 N Fort Elt Created page with "{{InfoboxCity|name=Fort Elt|image=elt.png|country=Elori|type=Fort|inhabitants=Elves, humans|population= 30,000}}Fort Elt sits on Elori's border with Alkland. The place is crawling with soldiers-in-training, camps outside the walls, and fires. Young elves learn how to swing a sword and shoot an arrow while older veterans bark orders and run training drills and exercises. Elven mages also stand at the ready, but little magical training happens here. Fort Elt also has forg..." Tag: Visual edit
- 14:3914:39, 14 July 2025 diff hist 0 N File:Elt.png No edit summary current
- 14:3514:35, 14 July 2025 diff hist +1,000 Fort Frosthold No edit summary Tag: Visual edit
- 14:3014:30, 14 July 2025 diff hist 0 N Fort Frosthold Created blank page Tag: Visual edit
- 14:3014:30, 14 July 2025 diff hist 0 N File:Frosthold.png No edit summary current
- 14:2914:29, 14 July 2025 diff hist +1,292 N Rivelgin Created page with "{{InfoboxCity|name=Rivelgin|image=Rivelgin.png|country=Elori|type=Capital city|inhabitants=Elves, humans, ratori|population= 4.5 million}}Rivelgin is the crown of Elori and the largest city in Tuyin. The densest, most important part of the city is perched on a peninsula with access regulated via Fort Cust to deter any land invaders. The center of the city sits on a hill, built up in concentric rings. At the bottom, dwarves and ratori sell their wares and a rainbow of si..." Tag: Visual edit
- 14:1714:17, 14 July 2025 diff hist 0 N File:Rivelgin.png No edit summary current
