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From Tuyin Archives

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  • 21:08, 15 July 2025 Morrisj18 talk contribs created page Koguleaf (Created page with "The koguleaf grows in the driest parts of Orsia. Orcs use it for everything, from sothing aches to adding flavor to their food. It's use has crept into Elori and the Dwarven Holds as well, but elsewhere most people would likely assume its just any lettuce. Category: Concoctions Category: Orsia")
  • 21:05, 15 July 2025 Morrisj18 talk contribs created page Ifijut Balm (Created page with "The ifijut plant grows in the harsh deserts of Ardred, somehow thriving where most other flora have failed. When imbued with magic, ifijut extract turns into a balm. The balm eases aches, stress, and exhaustion when moderately applied. Some reports even claim that it can awaken a latent connection the Essence Weave. The balm is popular in Pirtair and Orsia. While the Pirtairi may use it for recreational activities, Orsia has found small quantities - enough to not risk th...")
  • 21:01, 15 July 2025 Morrisj18 talk contribs created page Gasupte Elixir (Created page with "The gasupte flower grows deep in the forests of Elori. Mages retrieve it and imbue it with magic to create the gasupte elixir. Many claim it to be like a dream in a bottle, or floating on a cloud of dust made of diamonds. Strong illusions cause individuals to lose their grip on reality while drinking gasupte elixir. However, gasupte elixir is highly addictive - a few ounces of the drink will leave someone near-hopelessly addicted without help. For this, the elixir is ba...")
  • 20:56, 15 July 2025 Morrisj18 talk contribs created page Fruitfire Elixir (Created page with "The elves of elori frequently mix their juice with sunstone dust, creating fruitfire elixir. One cup of the drink will keep a person warm even in the coldest night, and it is very popular in Icehaven. It is common throughout Elori during festivals. Due to its short shelf life finding fruitifire elixir outside of Elor is rare and only consumed by a few nobles, with some merchants going to great lengths to try transporting it to other lands. Concoctions")
  • 20:52, 15 July 2025 Morrisj18 talk contribs created page Ember Ale (Created page with "In the Dwarven Holds, a special kind of barley is used to brew ember ale. The ale is embued with subtle fire enchantments. The ale is used for long mining shifts or extensive forging. A mere sip of the ale remedies fatigue. However, it is banned virtually everywhere outside of the Dwarven Holds. Too much ember ale weakens the mind and coherency - all energy and no direction.")
  • 11:54, 15 July 2025 Morrisj18 talk contribs created page Tuyin (Created page with "Tuyin is the largest and central continent with a variety of climates. It is home to all races, including humans, elves, dwarves, serpents, ratori, atpians, and orcs. The western half belongs to Elori, while much of the eastern half belongs to Alkland. The swamps of Trog'cent sit a bit further east of Alkland, and Komfre is situated in the south central area.")
  • 11:24, 15 July 2025 Morrisj18 talk contribs created page Unknown Wastelands (Created page with "The Unknown Wastelands set to the far northwest of Tuyin, beyond the edges of most maps. Few people have ventured onto this land, with most reports claiming that one moment they were trudging through sand and suddenly they were slipping on ice. Scholars have tried to make sense of the accounts, but the Wastelands seem to confound even the cleverest minds. The seas around what little land has been explored are treacherous, with sailors reporting that fog swallowed entire...")
  • 11:20, 15 July 2025 Morrisj18 talk contribs created page Orsia (Location) (Created page with "Orsia is a rugged island southwest of the Sundered Lands and northwest of Alkland. The island is marred with jagged cliffs, an unending sun, barren plains, and an active volcano. However, the volcano's ash has made the soil incredibly fertile and, like the orcs who live there, have allowed life to thrive in an otherwise hostile environment. The orcs there are a tough lot, and the Mage-Rupture Event forced the nation of Orsia to relocate entirely to the island, where they...")
  • 10:39, 15 July 2025 Morrisj18 talk contribs created page Sundered Lands (Created page with "The Sundered Lands used to be green, thriving orc country. Now, it's a black, barren, glassy wasteland. The Mage-Rupture Event tore the land apart and reduced nearly everything to glass. Where orc cities once stood, only vague ruins remain. The air itself feels wrong and their are whispers of ghosts wandering the blighted land.")
  • 10:37, 15 July 2025 Morrisj18 talk contribs created page Zewemel Archipelago (Created page with "The Zewemel archipelago is a puzzle of rough, rocky islands and shallow reefs - in fact, "zewemel" is Elvic for "rocky." The archipelago has a reputation for being difficult to sail around and through the smaller islands, and nearly impossible to reach the large island in the center. The currents are unpredictable, constantly shifting and changing and making any new attempt to pass just as difficult as the first attempt. Amethyst Peak, home of the Amethyst Preservers, si...")
  • 10:30, 15 July 2025 Morrisj18 talk contribs created page Snakevalley Islands (Created page with "The Snakevalley Islands are a misty, mysterious realm. They are the home of the serpents and their Serpent Theocracy. The landscape consists of narrow valleys winding between mountains, perfect for the serpents as they glide through the dense forests and over the rocky terrain. Kaznew is also situated within the Snakevalley Islands, southwest of the known serpent towns.")
  • 10:25, 15 July 2025 Morrisj18 talk contribs created page Dead Islands (Created page with "North of Ardred lie the Dead Islands. These islands weren't always the desolate, bleak landscape that they are today - it used to be another patch of small islands with some trees and and small mountains. The Pirtairi Invasion left its mark as it was here that Pirtair and Elori fought their final battle. It was going poorly for Elori and their mage-commander brought down the mountains around them and killed friend and foe alike. What remains now is the Valley of the Lost...")
  • 10:08, 15 July 2025 Morrisj18 talk contribs created page Ardred (Created page with "Ardred is an arid desert continent south of Tuyin. The dunes there are ancient and trigger mirages that even desert veterans may struggle to see through. Both Pirtair and Valogihr are situated in Ardred.")
  • 09:29, 15 July 2025 Morrisj18 talk contribs created page Sunstone (Created page with "Sunstones are little pieces of daylight in a rock that can be held, incredibly bright and seemingly undying. Similar to starstone, harvesting them is delicate. They are extracted from shallow, rocky hillsides and even the slightest rock avalanche can snuff out their light. Sunstone can enhance spells that utilize light and energy, but most mages just use it for dramatic effect. Wealthy individuals or well-off cities will often put sunstones in their homes and government...")
  • 09:26, 15 July 2025 Morrisj18 talk contribs created page Starstone (Created page with "Starstone is found in the deepest parts of the earth and has only been recovered a handful of times during dwarven mining expeditions. It is a clear rock, but it looks as though someone put the stars and nebulas of the sky into the rock, which in turn gives way to a faint glow. Working with starstone is near-impossible, as the slightest mistake or wrong chip can cause the flecks of apparent stars to disappear in an instant. The most famous starstone sits in the crown of...")
  • 09:22, 15 July 2025 Morrisj18 talk contribs created page Shadow Quartz (Created page with "Shadow Quartz is found in the deepest pits of the Dwarven Holds and, to a lesser extent, within the jungles of the Snakevalley Islands. The quartz is absolutely and utterly black. With a master jeweler, the innate connection to the Essence Weave that black quartz can be activated and it can whisper vague promises, suggestions, and ideas. It is commonly found in the scepters of serpents, and mages seek it out hoping to get an edge. The rest of the world, however, feels th...")
  • 09:18, 15 July 2025 Morrisj18 talk contribs created page Orichalcum (Created page with "Orichalcum is a magical orange-colored ore - not quite gold, but not quite red either. It is incredibly resistant to wear and rust. It has an innate connection to the Essence Weave, with some speculating it originated from that dimension in the primordial world. Elves use it frequently in their staffs, wands, and other magical trinkets. Due to its magical properties, forging it requires a healthy respect and carefulness around the ore as it could behave unexpectedly and...")
  • 09:14, 15 July 2025 Morrisj18 talk contribs created page Ironwood (Created page with "Ironwood is a dark brown, almost black tree that is as hard as most mountains. Ironwood trees have deep roots stretching up to a kilometer into the earth. The trees are ancient and have seen numerous empires rise and fall. Cutting and sawing an ironwood tree is incredibly difficult and time-consuming, but its wood has been used in the longest-standing and most important structures and halls of Tuyin. Category: Materials Category: Alkland")
  • 09:12, 15 July 2025 Morrisj18 talk contribs created page Frostium (Created page with "Found in the northern frozen reaches of Tuyin and mined by Icehaven, frostium is a metal that is always freezing to the touch, no matter how long it is held or how long it is heated. Instead of a hot forge, smiths working with frostium must instead make it significantly colder in order to mold it into shape and often need the help of the iceweavers of Fort Frosthold to do so. This metal isn't suitable for everyday use, but Elori is investigating into applying it in hott...")
  • 09:08, 15 July 2025 Morrisj18 talk contribs created page Amethystium (Created page with "Amethystium is a deep violet when extracted, and has lightning bouncing around inside - individuals holding it can feel the crackle. Forging with it is incredibly difficult, and most dwarves can only apply it to weapons as an enchantment - not as the blade itself. It is more than just forging the material, it's taming and focusing the lightning contained within. Amethystium is the prized material used in the forging of the weapons for the Amethyst Preservers. Category...")
  • 09:04, 15 July 2025 Morrisj18 talk contribs created page Adamantine (Created page with "Adamantine is born in the world's core and tougher than most metal. Most people regard it as unbreakable once it cools. The forges need to be as hot as the sun's surface (of which the metal gleams just as bright) and even then the metal is resistant to being hammered into shape. Warriors wearing rare adamantine armor can often stroll through battle without fear of danger, and adamantine weapons make quick work of any foe. Category: Materials Category: Dwarven Holds")
  • 22:24, 14 July 2025 Morrisj18 talk contribs deleted page Tuyin Archives:About (content was: "The Tuyin Archives is a living wiki documenting the creation of Tuyin, a fictional fantasy world inspired by multiple other stories.", and the only contributor was "Morrisj18" (talk))
  • 22:24, 14 July 2025 Morrisj18 talk contribs deleted page Tuyin Archives:Copyrights (content was: "== © Copyrights == This wiki and all original material it contains — including stories, characters, maps, names, languages, and artwork — are the exclusive intellectual property of Jacob Morris. All original content is: * Automatically protected under copyright law (Berne Convention) * Not released under any open license * Not authorized for reuse, reproduction, o...", and the only contributor was "Morrisj18" (talk))
  • 21:47, 14 July 2025 Morrisj18 talk contribs created page File:Amethystpeak.png
  • 21:47, 14 July 2025 Morrisj18 talk contribs uploaded File:Amethystpeak.png
  • 21:46, 14 July 2025 Morrisj18 talk contribs created page Amethyst Peak (Created page with "Amethyst Peak is perched in the Zewemel archipelago, a testament to dwarven ingenuity and the unwavering spirit of the Amethyst Preservers. Ancient dwarves carved this fortress sometime during the Age of Mysts and at one point great tunnels connected it to the rest of the world. Now, it stands alone. When the Amethyst Preservers discovered it, they had found a fortress as unyielding as their own resolve. The approach to Amethyst Peak is treacherous. Shallows and hidden...")
  • 21:40, 14 July 2025 Morrisj18 talk contribs created page Amethyst Preservers (Created page with "{{Infobox organization | name = Amethyst Preservers | membership = 722 | headquarters = Amethyst Peak | legality = Legal | type = Sacred Order | races = Humans, elves, dwarves, ratori, serpents, atpians }} The Amethyst Preservers were founded in 2:Leviathan when dragons blackened the skies and goblins swarmed like ants during the First Purge. They didn't just fight the beasts, but the very shadows cast by dark and evil gods, and they have done so in every Purge. Even in...")
  • 21:29, 14 July 2025 Morrisj18 talk contribs created page Cult of the End (Created page with "{{Infobox organization | name = Cult of the End | membership = 0 | headquarters = Orsia | legality = Illegal | type = Cult | races = Orcs }} Few organizations in the history of Tuyin, and none in Orsia, are as dark and foreboding as the cult of the End. Born from the despair of a fallen priest of Umkebiku, this sect embraced teh worship of Umore, the god of the end, eschewing the promise of eternity for a nihilistic creed of inevitable oblivion. The cult's inception was...")
  • 21:19, 14 July 2025 Morrisj18 talk contribs created page Magimancy (Created page with "{{Infobox organization | name = Magimancy | membership = ~2 million | headquarters = Elori and Alkland | legality = Legal | type = Specialized Semi-independent Authority | races = Elves, humans, ratori, serpents, atpians }} The Magimancy isn't as well-defined by borders like other organizations in Tuyin. Instead, it's held together by the pursuit of magical knowledge of the Essence Weave and an authority over those who can wield it. At its heart, the Magimancy is all ab...")
  • 21:11, 14 July 2025 Morrisj18 talk contribs created page Wanderers' Coalition (Created page with "{{Infobox organization | name = Wanderers' Coalition | membership = 9,000 | headquarters = Pirtair | legality = Legal in Pirtair, tolerated elsewhere | type = Guild | races = Elves, humans, ratori, atpians, serpents, dwarves }} The Wanderers' Coalition is primarily a mercenary guild and a melting pot of fighters. The coalition deals in specialized services, such as bodyguards that can blend into the crowd, small armies to defend large caravans, and they even offer entire...")
  • 21:04, 14 July 2025 Morrisj18 talk contribs created page Stoneborn Syndicate (Created page with "{{Infobox organization | name = Stoneborn Syndicate | membership = 7,300 | headquarters = Dwarven Holds | legality = Legal | type = Guild | races = Dwarves }} The Stoneborn Syndicate is considered the ultimate master's guild of dwarven craftsmanship. They have their fingers in nearly every vein of metal and pocket of gemstones throughout the Dwarven Holds. In addition to extraction, the syndicate understands the need for preservation and works to keep the mountains they...")
  • 20:56, 14 July 2025 Morrisj18 talk contribs created page Silver Sails Company (Created page with "{{Infobox organization | name = Silver Sails Company | membership = 113,000 | headquarters = Serpent Theocracy | legality = Legal | type = Guild | races = Serpents }} Based out of Nefiks, the Silver Sails Company has made quiet a name for itself and its fleet is a sight to behold. Their ships crisscross the known waters of Tuyin constantly, and it's almost impossible to find a major port where the Silver Sails aren't a common site and their vessels gleaming on the horizo...")
  • 20:45, 14 July 2025 Morrisj18 talk contribs created page Ratori Banking Confederation (Created page with "{{Infobox organization | name = Ratori Banking Confederation | membership = 13,000 | headquarters = Komfre | legality = Legal in Komfre, tolerated elsewhere | type = Guild | races = Elves, humans, ratori, atpians, serpents }} The Ratori Banking Confederation is a collection of hundreds, if not thousands, of small bakns working together under a single banner. Walking into one Confederation bank will be a completely different experience from one an hour down the road. The...")
  • 20:39, 14 July 2025 Morrisj18 talk contribs created page Marshland Merchants (Created page with "{{Infobox organization | name = Marshland Merchants | membership = Unknown, est. ~250 | headquarters = Trog'cent | legality = Legal | type = Guild | races = Atpians }} The Marshland Merchants are a small group of atpians, based out of Trog'cent, that deal in goods that are not found anywhere else in Tuyin - primarily glowing swamp fungi and crafted goods that capture the very essence of their homeland. Their knowledge of their homeland is also what makes them renowned,...")
  • 20:35, 14 July 2025 Morrisj18 talk contribs created page Hearthbound Traders (Created page with "{{Infobox organization | name = Hearthbound Traders | membership = 2,500 | headquarters = Orsia | legality = Legal | type = Guild | races = Orcs }} The Hearthbound Traders of Orsia is a guild born out of necessity following the Mage-Rupture Event. They've managed to carve a name for themselves in Orsian society, focusing on essential goods for the rebuilding nation. Their goods can withstand the test of time even if they are simple, both in tools and furniture. It isn't...")
  • 20:29, 14 July 2025 Morrisj18 talk contribs created page Iron Circle (Created page with "{{Infobox organization | name = Iron Circle | membership = 20,000 | headquarters = Alkland | legality = Legal | type = Guild | races = Humans, dwarves }} The Iron Circle is based out of Alkland and deals in the products of iron and coal. Although primarily a human organization due to Alkland's xenophobia, many dwarves have found themselves in its ranks due to its renowned reputation in master metalwork. From basic daggers to a king's sword, the Iron Circle has taken on c...")
  • 20:21, 14 July 2025 Morrisj18 talk contribs created page Emerald Consortium (Created page with "{{Infobox organization | name = Emerald Consortium | membership = 5,000 | headquarters = No set location | legality = Questionable, varies | type = Guild | races = Elves, humans, ratori, atpians, serpents, dwarves }} Members of the Emerald Consortium specialize in the rare and the mysterious. They deal in ancient artifacts potentially dating back to the Age of Dawn and have spices from places most people probably haven't heard of. Their treasure trove of magical items is...") Tag: Visual edit: Switched
  • 20:07, 14 July 2025 Morrisj18 talk contribs created page Arcanum League (Created page with "{{Infobox organization | name = Arcanum League | membership = 25,000 | headquarters = Komfre | legality = Legal in Komfre, tolerated elsewhere | type = Guild | races = Elves, humans, ratori, atpians, serpents }} The Arcanum League is a group of magical sellswords. The league is the antithesis of the Magimancy - they want to use magic how they want without major oversight and mages come to practice their magic freely. The Arcanum League offers their services to anyone who...") Tag: Visual edit
  • 19:58, 14 July 2025 Morrisj18 talk contribs created page Template:Infobox organization (Created page with "{| class="infobox" |- ! Name | {{{name|}}} |- ! Membership | {{{membership|}}} |- ! Headquarters | {{{headquarters|}}} |- ! Legality | {{{legality|}}} |- ! Type | {{{type|}}} |- ! Races | {{{races|}}} |}")
  • 15:03, 14 July 2025 Morrisj18 talk contribs created page Fort Cust (Created page with "{{InfoboxCity|name=Fort Cust|image=cust.png|country=Elori|type=Fort|inhabitants=Elves, humans|population= 50,000}}Fort Cust guards the land entrance to Rivelgin and is the only way in or out of the city via land. The guards at Fort Cust question every traveller and inspect every cart and wagon. The fort sits on higher ground so that it can overlook most of its surroundings, and nothing hides from the watchtowers. Underneath the fort is a maze of tunnels and storage rooms...") Tag: Visual edit
  • 14:59, 14 July 2025 Morrisj18 talk contribs created page File:Cust.png
  • 14:59, 14 July 2025 Morrisj18 talk contribs uploaded File:Cust.png
  • 14:58, 14 July 2025 Morrisj18 talk contribs created page Fort Hum (Created page with "{{InfoboxCity|name=Fort Hum|image=hum.png|country=Elori|type=Fort|inhabitants=Elves, humans|population= 20,000}}Fort Hum is covered in battle scars across centuries. During the Pirtairi Invasion, Pirtair ransacked the fort. Since then, the walls have been made to be taller and the gates larger. Elori rebuilt the fort in defiance of its defeat and the fort now has a large garrison, including the camps and families nearby. Fort Hum is intended to be one of the first to see...") Tag: Visual edit
  • 14:55, 14 July 2025 Morrisj18 talk contribs created page File:Hum.png
  • 14:55, 14 July 2025 Morrisj18 talk contribs uploaded File:Hum.png
  • 14:52, 14 July 2025 Morrisj18 talk contribs created page Fort Rat (Created page with "{{InfoboxCity|name=Fort Rat|image=rat.png|country=Elori|type=Fort|inhabitants=Elves, humans|population= 10,000}}Fort Rat sits near Chiru. When the Pirtairi Invasion came to Chiru, Fort Rat held off Pirtair without any assistance, though the walls took a serious beating. Pirtair's inability to take Fort Rat - and the unexpectedly longer siege - derailed much of Pirtair's invasion plans and ability to adapt to any defeats. The walls are covered in marks and dents, each wi...") Tag: Visual edit
  • 14:48, 14 July 2025 Morrisj18 talk contribs created page File:Rat.png
  • 14:48, 14 July 2025 Morrisj18 talk contribs uploaded File:Rat.png
  • 14:44, 14 July 2025 Morrisj18 talk contribs created page Fort Elt (Created page with "{{InfoboxCity|name=Fort Elt|image=elt.png|country=Elori|type=Fort|inhabitants=Elves, humans|population= 30,000}}Fort Elt sits on Elori's border with Alkland. The place is crawling with soldiers-in-training, camps outside the walls, and fires. Young elves learn how to swing a sword and shoot an arrow while older veterans bark orders and run training drills and exercises. Elven mages also stand at the ready, but little magical training happens here. Fort Elt also has forg...") Tag: Visual edit
  • 14:39, 14 July 2025 Morrisj18 talk contribs created page File:Elt.png
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