Elori: Difference between revisions

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{{InfoboxCountry
{{InfoboxCountry
  | name = Elori Dominion
  | name = Elori
  | flag = EloriFlag.png
  | flag = EloriFlag.png
  | capital = Arvalis
  | capital = Rivelgin
  | government = Theocratic Republic
  | government = Mixed Parliamentary Republic
  | population = 4 million
  | population = 20.1 million
  | languages = Eloric, Trade Tongue
  | languages = Elvic, ratori, human
  | currency = Seran
  | currency = Essence Gems
  | founded = Year 827
  | founded = 240:Mysts
}}TEST
}}Elori is a primarily elven nation in the western half of Tuyin. Although primarily populated by elves, humans, dwarves, and ratori are also found throughout the various cities and settlements. Although Elori is known for its extensive focus on diplomacy to resolve conflicts, it did have a respectable military and held its own against [[Alkland]] in the Knife-Ear War until the dwarves arrived to help.
 
Following the Pirtairi Invasion, Elori's military has struggled to rebuild and is focused on training a new generation of battle mages.
 
Life in Elori is as varied as its population, with elves finding serenity in nature, ratori hawking their wares, and humans meandering about the whole nation making their own way in life. The food is just as mixed with no specific style, while the elves tend to wear robes, humans in simple garbs, and ratori often covered in jewelry of all types. The children of Elori are often educated in the forests and learning about nature and archery.
 
Elori maintains a strong trade and martial alliance with the Dwarven Holds. Elori is increasing its efforts to aid in the rebuilding of Orsia and find a new ally against Alkland and Pirtair, of which tensions are still high with Alkland and there are no formal relations with Pirtair. Elori maintains a cordial relationship with Trog'cent and the Serpent Theocracy but there is very rarely any actual communication.
 
== Elori Legal System ==
 
==== Government Structure ====
Elori has a Legislative Assembly that consists of representatives from all across Elori, representing towns, guilds, factions, and other groups to varying degrees of influence, with city and town representatives having the most voting power. The Legislative Assembly is maintained by the Archminister, who is elected by the assembly to run the day-to-day affairs of the nation and keep the assembly on track with important matters.
 
The codified laws of Elori are recorded in the Charter of Harmony and Balance and contains legislation ranging from the required width of a chariot-accessible path to restricted forms of magic to prevent accidental rupture events.
 
===== Law Enforcement =====
In addition to enforcing and maintaining the law in Elori, the sentinels are expected to be understanding and wise. When a crime is committed or a dispute arises that a sentinel cannot resolve on their own, a panel of relevant Legislative Assembly members is convened along with input from the local community to examine and find an appropriate punishment or resolution to the situation.
 
====== Magimancy Laws ======
Laws regarding magic are fairly strict in Elori. Many of the laws in place ensure that the natural environment is protected from a careless misuse of magic or more malicious practices. Becoming a member of the Magimancy is required and all mages are expected to spend at least some time in their initial training contributing to the community, often through healing or nature-related magic. All research related to the Essence Weave and magic is heavily regulated, and failure to get approval or extreme deviation from a previously approved request can result in banishment from the nation.
 
== Technology ==
Elori technology draws from the magic of the Essence Weave. Mages in Rivelgin can create imbue seemingly harmless items with raw magic that could knock an orc off of his feet. Their bows are so delicately crafted that hitting a fly from a hundred yards is considered an easy feat, and their swords are as light as a feather. Elven military technology excels at discrete traps, however. Their goal is to trick the enemy into ambushes and traps so that they never even have to draw their own bow or sword.
 
== Elori Locations ==
 
* Chiru
* Icehaven
* Kehlvan
* Rivelgin
* Saiven
* Fort Cust
* Fort Elt
* Fort Frosthold
* Fort Hum
* Fort Rat
 
 
 
 
 
<nowiki></nowiki>
 
[[index.php?title=Category:Nations]]
[[index.php?title=Category:Elf]]
[[index.php?title=Category:Elori]]

Latest revision as of 22:38, 9 July 2025

Elori
Capital Rivelgin
Government Mixed Parliamentary Republic
Population 20.1 million
Language(s) Elvic, ratori, human
Currency Essence Gems
Founded 240:Mysts

Elori is a primarily elven nation in the western half of Tuyin. Although primarily populated by elves, humans, dwarves, and ratori are also found throughout the various cities and settlements. Although Elori is known for its extensive focus on diplomacy to resolve conflicts, it did have a respectable military and held its own against Alkland in the Knife-Ear War until the dwarves arrived to help.

Following the Pirtairi Invasion, Elori's military has struggled to rebuild and is focused on training a new generation of battle mages.

Life in Elori is as varied as its population, with elves finding serenity in nature, ratori hawking their wares, and humans meandering about the whole nation making their own way in life. The food is just as mixed with no specific style, while the elves tend to wear robes, humans in simple garbs, and ratori often covered in jewelry of all types. The children of Elori are often educated in the forests and learning about nature and archery.

Elori maintains a strong trade and martial alliance with the Dwarven Holds. Elori is increasing its efforts to aid in the rebuilding of Orsia and find a new ally against Alkland and Pirtair, of which tensions are still high with Alkland and there are no formal relations with Pirtair. Elori maintains a cordial relationship with Trog'cent and the Serpent Theocracy but there is very rarely any actual communication.

Elori Legal System

Government Structure

Elori has a Legislative Assembly that consists of representatives from all across Elori, representing towns, guilds, factions, and other groups to varying degrees of influence, with city and town representatives having the most voting power. The Legislative Assembly is maintained by the Archminister, who is elected by the assembly to run the day-to-day affairs of the nation and keep the assembly on track with important matters.

The codified laws of Elori are recorded in the Charter of Harmony and Balance and contains legislation ranging from the required width of a chariot-accessible path to restricted forms of magic to prevent accidental rupture events.

Law Enforcement

In addition to enforcing and maintaining the law in Elori, the sentinels are expected to be understanding and wise. When a crime is committed or a dispute arises that a sentinel cannot resolve on their own, a panel of relevant Legislative Assembly members is convened along with input from the local community to examine and find an appropriate punishment or resolution to the situation.

Magimancy Laws

Laws regarding magic are fairly strict in Elori. Many of the laws in place ensure that the natural environment is protected from a careless misuse of magic or more malicious practices. Becoming a member of the Magimancy is required and all mages are expected to spend at least some time in their initial training contributing to the community, often through healing or nature-related magic. All research related to the Essence Weave and magic is heavily regulated, and failure to get approval or extreme deviation from a previously approved request can result in banishment from the nation.

Technology

Elori technology draws from the magic of the Essence Weave. Mages in Rivelgin can create imbue seemingly harmless items with raw magic that could knock an orc off of his feet. Their bows are so delicately crafted that hitting a fly from a hundred yards is considered an easy feat, and their swords are as light as a feather. Elven military technology excels at discrete traps, however. Their goal is to trick the enemy into ambushes and traps so that they never even have to draw their own bow or sword.

Elori Locations

  • Chiru
  • Icehaven
  • Kehlvan
  • Rivelgin
  • Saiven
  • Fort Cust
  • Fort Elt
  • Fort Frosthold
  • Fort Hum
  • Fort Rat



index.php?title=Category:Nations index.php?title=Category:Elf index.php?title=Category:Elori