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15 July 2025

  • 21:1621:16, 15 July 2025 Piderasin Crystals (hist | edit) [770 bytes] Morrisj18 (talk | contribs) (Created page with "Found in the frozen caverns near Icehaven, Piderasin minerals imbued with magic creates piderasin crystals. Initially, the mages investigating the mineral thought they had found the greatest remedy ever. Piderasin crystals make the user incredibly alert and stronger than normal. A few uses won't hurt the user, but after several times - regardless of how long time has passed since the last time - will leave them a hollow shell with a cracked, broken mind. Every nation has...")
  • 21:1021:10, 15 July 2025 Onnatop Dust (hist | edit) [506 bytes] Morrisj18 (talk | contribs) (Created page with "Onnatop dust comes from the onnatop mushroom, found in Alkland near its border with the Extili Forests. Largely unremarkable, but when dried up and crushed, onnatop dust functions as a powerful painkiller and mood booster. However, too much will leave a person with amnesia - sometimes short-term, sometimes long-term. It is banned in Alkland, but some healers in other lands use it in small amounts when other elixirs and remedies fail to work. Category: Concoctions ...")
  • 21:0821:08, 15 July 2025 Koguleaf (hist | edit) [331 bytes] Morrisj18 (talk | contribs) (Created page with "The koguleaf grows in the driest parts of Orsia. Orcs use it for everything, from sothing aches to adding flavor to their food. It's use has crept into Elori and the Dwarven Holds as well, but elsewhere most people would likely assume its just any lettuce. Category: Concoctions Category: Orsia")
  • 21:0521:05, 15 July 2025 Ifijut Balm (hist | edit) [856 bytes] Morrisj18 (talk | contribs) (Created page with "The ifijut plant grows in the harsh deserts of Ardred, somehow thriving where most other flora have failed. When imbued with magic, ifijut extract turns into a balm. The balm eases aches, stress, and exhaustion when moderately applied. Some reports even claim that it can awaken a latent connection the Essence Weave. The balm is popular in Pirtair and Orsia. While the Pirtairi may use it for recreational activities, Orsia has found small quantities - enough to not risk th...")
  • 21:0121:01, 15 July 2025 Gasupte Elixir (hist | edit) [666 bytes] Morrisj18 (talk | contribs) (Created page with "The gasupte flower grows deep in the forests of Elori. Mages retrieve it and imbue it with magic to create the gasupte elixir. Many claim it to be like a dream in a bottle, or floating on a cloud of dust made of diamonds. Strong illusions cause individuals to lose their grip on reality while drinking gasupte elixir. However, gasupte elixir is highly addictive - a few ounces of the drink will leave someone near-hopelessly addicted without help. For this, the elixir is ba...")
  • 20:5620:56, 15 July 2025 Fruitfire Elixir (hist | edit) [522 bytes] Morrisj18 (talk | contribs) (Created page with "The elves of elori frequently mix their juice with sunstone dust, creating fruitfire elixir. One cup of the drink will keep a person warm even in the coldest night, and it is very popular in Icehaven. It is common throughout Elori during festivals. Due to its short shelf life finding fruitifire elixir outside of Elor is rare and only consumed by a few nobles, with some merchants going to great lengths to try transporting it to other lands. Concoctions")
  • 20:5220:52, 15 July 2025 Ember Ale (hist | edit) [439 bytes] Morrisj18 (talk | contribs) (Created page with "In the Dwarven Holds, a special kind of barley is used to brew ember ale. The ale is embued with subtle fire enchantments. The ale is used for long mining shifts or extensive forging. A mere sip of the ale remedies fatigue. However, it is banned virtually everywhere outside of the Dwarven Holds. Too much ember ale weakens the mind and coherency - all energy and no direction.")
  • 11:5411:54, 15 July 2025 Tuyin (hist | edit) [443 bytes] Morrisj18 (talk | contribs) (Created page with "Tuyin is the largest and central continent with a variety of climates. It is home to all races, including humans, elves, dwarves, serpents, ratori, atpians, and orcs. The western half belongs to Elori, while much of the eastern half belongs to Alkland. The swamps of Trog'cent sit a bit further east of Alkland, and Komfre is situated in the south central area.")
  • 11:2411:24, 15 July 2025 Unknown Wastelands (hist | edit) [641 bytes] Morrisj18 (talk | contribs) (Created page with "The Unknown Wastelands set to the far northwest of Tuyin, beyond the edges of most maps. Few people have ventured onto this land, with most reports claiming that one moment they were trudging through sand and suddenly they were slipping on ice. Scholars have tried to make sense of the accounts, but the Wastelands seem to confound even the cleverest minds. The seas around what little land has been explored are treacherous, with sailors reporting that fog swallowed entire...")
  • 11:2011:20, 15 July 2025 Orsia (Location) (hist | edit) [560 bytes] Morrisj18 (talk | contribs) (Created page with "Orsia is a rugged island southwest of the Sundered Lands and northwest of Alkland. The island is marred with jagged cliffs, an unending sun, barren plains, and an active volcano. However, the volcano's ash has made the soil incredibly fertile and, like the orcs who live there, have allowed life to thrive in an otherwise hostile environment. The orcs there are a tough lot, and the Mage-Rupture Event forced the nation of Orsia to relocate entirely to the island, where they...")
  • 10:3910:39, 15 July 2025 Sundered Lands (hist | edit) [341 bytes] Morrisj18 (talk | contribs) (Created page with "The Sundered Lands used to be green, thriving orc country. Now, it's a black, barren, glassy wasteland. The Mage-Rupture Event tore the land apart and reduced nearly everything to glass. Where orc cities once stood, only vague ruins remain. The air itself feels wrong and their are whispers of ghosts wandering the blighted land.")
  • 10:3710:37, 15 July 2025 Zewemel Archipelago (hist | edit) [593 bytes] Morrisj18 (talk | contribs) (Created page with "The Zewemel archipelago is a puzzle of rough, rocky islands and shallow reefs - in fact, "zewemel" is Elvic for "rocky." The archipelago has a reputation for being difficult to sail around and through the smaller islands, and nearly impossible to reach the large island in the center. The currents are unpredictable, constantly shifting and changing and making any new attempt to pass just as difficult as the first attempt. Amethyst Peak, home of the Amethyst Preservers, si...")
  • 10:3010:30, 15 July 2025 Snakevalley Islands (hist | edit) [461 bytes] Morrisj18 (talk | contribs) (Created page with "The Snakevalley Islands are a misty, mysterious realm. They are the home of the serpents and their Serpent Theocracy. The landscape consists of narrow valleys winding between mountains, perfect for the serpents as they glide through the dense forests and over the rocky terrain. Kaznew is also situated within the Snakevalley Islands, southwest of the known serpent towns.")
  • 10:2510:25, 15 July 2025 Dead Islands (hist | edit) [612 bytes] Morrisj18 (talk | contribs) (Created page with "North of Ardred lie the Dead Islands. These islands weren't always the desolate, bleak landscape that they are today - it used to be another patch of small islands with some trees and and small mountains. The Pirtairi Invasion left its mark as it was here that Pirtair and Elori fought their final battle. It was going poorly for Elori and their mage-commander brought down the mountains around them and killed friend and foe alike. What remains now is the Valley of the Lost...")
  • 10:0810:08, 15 July 2025 Ardred (hist | edit) [240 bytes] Morrisj18 (talk | contribs) (Created page with "Ardred is an arid desert continent south of Tuyin. The dunes there are ancient and trigger mirages that even desert veterans may struggle to see through. Both Pirtair and Valogihr are situated in Ardred.")
  • 09:2909:29, 15 July 2025 Sunstone (hist | edit) [693 bytes] Morrisj18 (talk | contribs) (Created page with "Sunstones are little pieces of daylight in a rock that can be held, incredibly bright and seemingly undying. Similar to starstone, harvesting them is delicate. They are extracted from shallow, rocky hillsides and even the slightest rock avalanche can snuff out their light. Sunstone can enhance spells that utilize light and energy, but most mages just use it for dramatic effect. Wealthy individuals or well-off cities will often put sunstones in their homes and government...")
  • 09:2609:26, 15 July 2025 Starstone (hist | edit) [650 bytes] Morrisj18 (talk | contribs) (Created page with "Starstone is found in the deepest parts of the earth and has only been recovered a handful of times during dwarven mining expeditions. It is a clear rock, but it looks as though someone put the stars and nebulas of the sky into the rock, which in turn gives way to a faint glow. Working with starstone is near-impossible, as the slightest mistake or wrong chip can cause the flecks of apparent stars to disappear in an instant. The most famous starstone sits in the crown of...")
  • 09:2209:22, 15 July 2025 Shadow Quartz (hist | edit) [559 bytes] Morrisj18 (talk | contribs) (Created page with "Shadow Quartz is found in the deepest pits of the Dwarven Holds and, to a lesser extent, within the jungles of the Snakevalley Islands. The quartz is absolutely and utterly black. With a master jeweler, the innate connection to the Essence Weave that black quartz can be activated and it can whisper vague promises, suggestions, and ideas. It is commonly found in the scepters of serpents, and mages seek it out hoping to get an edge. The rest of the world, however, feels th...")
  • 09:1809:18, 15 July 2025 Orichalcum (hist | edit) [801 bytes] Morrisj18 (talk | contribs) (Created page with "Orichalcum is a magical orange-colored ore - not quite gold, but not quite red either. It is incredibly resistant to wear and rust. It has an innate connection to the Essence Weave, with some speculating it originated from that dimension in the primordial world. Elves use it frequently in their staffs, wands, and other magical trinkets. Due to its magical properties, forging it requires a healthy respect and carefulness around the ore as it could behave unexpectedly and...")
  • 09:1409:14, 15 July 2025 Ironwood (hist | edit) [454 bytes] Morrisj18 (talk | contribs) (Created page with "Ironwood is a dark brown, almost black tree that is as hard as most mountains. Ironwood trees have deep roots stretching up to a kilometer into the earth. The trees are ancient and have seen numerous empires rise and fall. Cutting and sawing an ironwood tree is incredibly difficult and time-consuming, but its wood has been used in the longest-standing and most important structures and halls of Tuyin. Category: Materials Category: Alkland")
  • 09:1209:12, 15 July 2025 Frostium (hist | edit) [750 bytes] Morrisj18 (talk | contribs) (Created page with "Found in the northern frozen reaches of Tuyin and mined by Icehaven, frostium is a metal that is always freezing to the touch, no matter how long it is held or how long it is heated. Instead of a hot forge, smiths working with frostium must instead make it significantly colder in order to mold it into shape and often need the help of the iceweavers of Fort Frosthold to do so. This metal isn't suitable for everyday use, but Elori is investigating into applying it in hott...")
  • 09:0809:08, 15 July 2025 Amethystium (hist | edit) [530 bytes] Morrisj18 (talk | contribs) (Created page with "Amethystium is a deep violet when extracted, and has lightning bouncing around inside - individuals holding it can feel the crackle. Forging with it is incredibly difficult, and most dwarves can only apply it to weapons as an enchantment - not as the blade itself. It is more than just forging the material, it's taming and focusing the lightning contained within. Amethystium is the prized material used in the forging of the weapons for the Amethyst Preservers. Category...")
  • 09:0409:04, 15 July 2025 Adamantine (hist | edit) [478 bytes] Morrisj18 (talk | contribs) (Created page with "Adamantine is born in the world's core and tougher than most metal. Most people regard it as unbreakable once it cools. The forges need to be as hot as the sun's surface (of which the metal gleams just as bright) and even then the metal is resistant to being hammered into shape. Warriors wearing rare adamantine armor can often stroll through battle without fear of danger, and adamantine weapons make quick work of any foe. Category: Materials Category: Dwarven Holds")

14 July 2025

  • 21:4621:46, 14 July 2025 Amethyst Peak (hist | edit) [1,014 bytes] Morrisj18 (talk | contribs) (Created page with "Amethyst Peak is perched in the Zewemel archipelago, a testament to dwarven ingenuity and the unwavering spirit of the Amethyst Preservers. Ancient dwarves carved this fortress sometime during the Age of Mysts and at one point great tunnels connected it to the rest of the world. Now, it stands alone. When the Amethyst Preservers discovered it, they had found a fortress as unyielding as their own resolve. The approach to Amethyst Peak is treacherous. Shallows and hidden...")
  • 21:4021:40, 14 July 2025 Amethyst Preservers (hist | edit) [2,074 bytes] Morrisj18 (talk | contribs) (Created page with "{{Infobox organization | name = Amethyst Preservers | membership = 722 | headquarters = Amethyst Peak | legality = Legal | type = Sacred Order | races = Humans, elves, dwarves, ratori, serpents, atpians }} The Amethyst Preservers were founded in 2:Leviathan when dragons blackened the skies and goblins swarmed like ants during the First Purge. They didn't just fight the beasts, but the very shadows cast by dark and evil gods, and they have done so in every Purge. Even in...")
  • 21:2921:29, 14 July 2025 Cult of the End (hist | edit) [2,503 bytes] Morrisj18 (talk | contribs) (Created page with "{{Infobox organization | name = Cult of the End | membership = 0 | headquarters = Orsia | legality = Illegal | type = Cult | races = Orcs }} Few organizations in the history of Tuyin, and none in Orsia, are as dark and foreboding as the cult of the End. Born from the despair of a fallen priest of Umkebiku, this sect embraced teh worship of Umore, the god of the end, eschewing the promise of eternity for a nihilistic creed of inevitable oblivion. The cult's inception was...")
  • 21:1921:19, 14 July 2025 Magimancy (hist | edit) [1,665 bytes] Morrisj18 (talk | contribs) (Created page with "{{Infobox organization | name = Magimancy | membership = ~2 million | headquarters = Elori and Alkland | legality = Legal | type = Specialized Semi-independent Authority | races = Elves, humans, ratori, serpents, atpians }} The Magimancy isn't as well-defined by borders like other organizations in Tuyin. Instead, it's held together by the pursuit of magical knowledge of the Essence Weave and an authority over those who can wield it. At its heart, the Magimancy is all ab...")
  • 21:1121:11, 14 July 2025 Wanderers' Coalition (hist | edit) [1,159 bytes] Morrisj18 (talk | contribs) (Created page with "{{Infobox organization | name = Wanderers' Coalition | membership = 9,000 | headquarters = Pirtair | legality = Legal in Pirtair, tolerated elsewhere | type = Guild | races = Elves, humans, ratori, atpians, serpents, dwarves }} The Wanderers' Coalition is primarily a mercenary guild and a melting pot of fighters. The coalition deals in specialized services, such as bodyguards that can blend into the crowd, small armies to defend large caravans, and they even offer entire...")
  • 21:0421:04, 14 July 2025 Stoneborn Syndicate (hist | edit) [1,288 bytes] Morrisj18 (talk | contribs) (Created page with "{{Infobox organization | name = Stoneborn Syndicate | membership = 7,300 | headquarters = Dwarven Holds | legality = Legal | type = Guild | races = Dwarves }} The Stoneborn Syndicate is considered the ultimate master's guild of dwarven craftsmanship. They have their fingers in nearly every vein of metal and pocket of gemstones throughout the Dwarven Holds. In addition to extraction, the syndicate understands the need for preservation and works to keep the mountains they...")
  • 20:5620:56, 14 July 2025 Silver Sails Company (hist | edit) [1,209 bytes] Morrisj18 (talk | contribs) (Created page with "{{Infobox organization | name = Silver Sails Company | membership = 113,000 | headquarters = Serpent Theocracy | legality = Legal | type = Guild | races = Serpents }} Based out of Nefiks, the Silver Sails Company has made quiet a name for itself and its fleet is a sight to behold. Their ships crisscross the known waters of Tuyin constantly, and it's almost impossible to find a major port where the Silver Sails aren't a common site and their vessels gleaming on the horizo...")
  • 20:4520:45, 14 July 2025 Ratori Banking Confederation (hist | edit) [1,424 bytes] Morrisj18 (talk | contribs) (Created page with "{{Infobox organization | name = Ratori Banking Confederation | membership = 13,000 | headquarters = Komfre | legality = Legal in Komfre, tolerated elsewhere | type = Guild | races = Elves, humans, ratori, atpians, serpents }} The Ratori Banking Confederation is a collection of hundreds, if not thousands, of small bakns working together under a single banner. Walking into one Confederation bank will be a completely different experience from one an hour down the road. The...")
  • 20:3920:39, 14 July 2025 Marshland Merchants (hist | edit) [851 bytes] Morrisj18 (talk | contribs) (Created page with "{{Infobox organization | name = Marshland Merchants | membership = Unknown, est. ~250 | headquarters = Trog'cent | legality = Legal | type = Guild | races = Atpians }} The Marshland Merchants are a small group of atpians, based out of Trog'cent, that deal in goods that are not found anywhere else in Tuyin - primarily glowing swamp fungi and crafted goods that capture the very essence of their homeland. Their knowledge of their homeland is also what makes them renowned,...")
  • 20:3520:35, 14 July 2025 Hearthbound Traders (hist | edit) [905 bytes] Morrisj18 (talk | contribs) (Created page with "{{Infobox organization | name = Hearthbound Traders | membership = 2,500 | headquarters = Orsia | legality = Legal | type = Guild | races = Orcs }} The Hearthbound Traders of Orsia is a guild born out of necessity following the Mage-Rupture Event. They've managed to carve a name for themselves in Orsian society, focusing on essential goods for the rebuilding nation. Their goods can withstand the test of time even if they are simple, both in tools and furniture. It isn't...")
  • 20:2920:29, 14 July 2025 Iron Circle (hist | edit) [926 bytes] Morrisj18 (talk | contribs) (Created page with "{{Infobox organization | name = Iron Circle | membership = 20,000 | headquarters = Alkland | legality = Legal | type = Guild | races = Humans, dwarves }} The Iron Circle is based out of Alkland and deals in the products of iron and coal. Although primarily a human organization due to Alkland's xenophobia, many dwarves have found themselves in its ranks due to its renowned reputation in master metalwork. From basic daggers to a king's sword, the Iron Circle has taken on c...")
  • 20:2120:21, 14 July 2025 Emerald Consortium (hist | edit) [1,228 bytes] Morrisj18 (talk | contribs) (Created page with "{{Infobox organization | name = Emerald Consortium | membership = 5,000 | headquarters = No set location | legality = Questionable, varies | type = Guild | races = Elves, humans, ratori, atpians, serpents, dwarves }} Members of the Emerald Consortium specialize in the rare and the mysterious. They deal in ancient artifacts potentially dating back to the Age of Dawn and have spices from places most people probably haven't heard of. Their treasure trove of magical items is...") Tag: Visual edit: Switched
  • 20:0720:07, 14 July 2025 Arcanum League (hist | edit) [1,017 bytes] Morrisj18 (talk | contribs) (Created page with "{{Infobox organization | name = Arcanum League | membership = 25,000 | headquarters = Komfre | legality = Legal in Komfre, tolerated elsewhere | type = Guild | races = Elves, humans, ratori, atpians, serpents }} The Arcanum League is a group of magical sellswords. The league is the antithesis of the Magimancy - they want to use magic how they want without major oversight and mages come to practice their magic freely. The Arcanum League offers their services to anyone who...") Tag: Visual edit
  • 15:0315:03, 14 July 2025 Fort Cust (hist | edit) [1,029 bytes] Morrisj18 (talk | contribs) (Created page with "{{InfoboxCity|name=Fort Cust|image=cust.png|country=Elori|type=Fort|inhabitants=Elves, humans|population= 50,000}}Fort Cust guards the land entrance to Rivelgin and is the only way in or out of the city via land. The guards at Fort Cust question every traveller and inspect every cart and wagon. The fort sits on higher ground so that it can overlook most of its surroundings, and nothing hides from the watchtowers. Underneath the fort is a maze of tunnels and storage rooms...") Tag: Visual edit
  • 14:5814:58, 14 July 2025 Fort Hum (hist | edit) [641 bytes] Morrisj18 (talk | contribs) (Created page with "{{InfoboxCity|name=Fort Hum|image=hum.png|country=Elori|type=Fort|inhabitants=Elves, humans|population= 20,000}}Fort Hum is covered in battle scars across centuries. During the Pirtairi Invasion, Pirtair ransacked the fort. Since then, the walls have been made to be taller and the gates larger. Elori rebuilt the fort in defiance of its defeat and the fort now has a large garrison, including the camps and families nearby. Fort Hum is intended to be one of the first to see...") Tag: Visual edit
  • 14:5214:52, 14 July 2025 Fort Rat (hist | edit) [908 bytes] Morrisj18 (talk | contribs) (Created page with "{{InfoboxCity|name=Fort Rat|image=rat.png|country=Elori|type=Fort|inhabitants=Elves, humans|population= 10,000}}Fort Rat sits near Chiru. When the Pirtairi Invasion came to Chiru, Fort Rat held off Pirtair without any assistance, though the walls took a serious beating. Pirtair's inability to take Fort Rat - and the unexpectedly longer siege - derailed much of Pirtair's invasion plans and ability to adapt to any defeats. The walls are covered in marks and dents, each wi...") Tag: Visual edit
  • 14:4414:44, 14 July 2025 Fort Elt (hist | edit) [993 bytes] Morrisj18 (talk | contribs) (Created page with "{{InfoboxCity|name=Fort Elt|image=elt.png|country=Elori|type=Fort|inhabitants=Elves, humans|population= 30,000}}Fort Elt sits on Elori's border with Alkland. The place is crawling with soldiers-in-training, camps outside the walls, and fires. Young elves learn how to swing a sword and shoot an arrow while older veterans bark orders and run training drills and exercises. Elven mages also stand at the ready, but little magical training happens here. Fort Elt also has forg...") Tag: Visual edit
  • 14:3014:30, 14 July 2025 Fort Frosthold (hist | edit) [1,048 bytes] Morrisj18 (talk | contribs) (Created blank page) Tag: Visual edit
  • 14:2914:29, 14 July 2025 Rivelgin (hist | edit) [1,384 bytes] Morrisj18 (talk | contribs) (Created page with "{{InfoboxCity|name=Rivelgin|image=Rivelgin.png|country=Elori|type=Capital city|inhabitants=Elves, humans, ratori|population= 4.5 million}}Rivelgin is the crown of Elori and the largest city in Tuyin. The densest, most important part of the city is perched on a peninsula with access regulated via Fort Cust to deter any land invaders. The center of the city sits on a hill, built up in concentric rings. At the bottom, dwarves and ratori sell their wares and a rainbow of si...") Tag: Visual edit
  • 13:5213:52, 14 July 2025 Saiven (hist | edit) [1,119 bytes] Morrisj18 (talk | contribs) (Created blank page) Tag: Visual edit
  • 13:3113:31, 14 July 2025 Kehlvan (hist | edit) [1,389 bytes] Morrisj18 (talk | contribs) (Created blank page) Tag: Visual edit
  • 13:1413:14, 14 July 2025 Icehaven (hist | edit) [1,460 bytes] Morrisj18 (talk | contribs) (Created page with "{{InfoboxCity | name = Chiru | image = icehaven.png | country = Icehaven | type = Settlement | inhabitants = Elves, ratori, dwarves, humans | population = 35,000 }} Icehaven is a newer settlement established by Elori during the North Snow expedition. Sitting in the far northern reaches of Tuyin, Icehaven utilizes the collective strengths of all of Elori's races. The elves use their innate connection to the Essence Weave to cast spells that allow crops to grow in t...") Tag: Visual edit
  • 13:0113:01, 14 July 2025 Chiru (hist | edit) [1,369 bytes] Morrisj18 (talk | contribs) (Created page with "Chiru is the home of most ratori. Initially an independent city-state, at some point in its history, the ratori of Chiru agreed to be annexed by Elori. It's large population of 2.5 million individuals, predominantly ratori, makes it the second largest city in Elori, eclipsed only by the capital Rivelgin. The architecture is very clearly ratori - buildings have swirling lines and intricate patterns. Much of the city is effectively a trading center, but the heart is Jandri...") Tag: Visual edit

12 July 2025

  • 11:5211:52, 12 July 2025 Valogihr (hist | edit) [1,502 bytes] Morrisj18 (talk | contribs) (Created page with "{{InfoboxCity|name=Valogihr|image=valogihr.png|country=Dwarven Holds|type=Hold city|inhabitants=Dwarves|population= 2.5 million}}Valogihr is one of the founding holds of the Dwarven Holds, and it was the first settlement of Ardred. Outside of the dwarves, most people are not actively aware of Valogihr's existence, and even fewer are aware that it is hidden in a valley in Ardred. Following Pirtair's independence, the Dwarven Holds put more effort into hiding the entrances...") Tag: Visual edit

11 July 2025

  • 14:2014:20, 11 July 2025 Snowstone (hist | edit) [1,183 bytes] Morrisj18 (talk | contribs) (Created page with "{{InfoboxCity|name=Snowstone|image=snowstone.png|country=Dwarven Holds|type=Hold city|inhabitants=Dwarves|population= 275 million}}Snowstone sits in the mountains near Elori where the snow never melts and ice encases many of the outdoor statues. The interior, however, has a reputation for being warm and welcoming compared to the rest of the Dwarven Holds. Snowstone also has a reputation for being very politically and diplomatically transparent. The dwarves of Snowstone...") Tag: Visual edit
  • 13:4413:44, 11 July 2025 Goramkor (hist | edit) [955 bytes] Morrisj18 (talk | contribs) (Created page with "{{InfoboxCity|name=Goramkor|image=goramkor.png|country=Dwarven Holds|type=Hold city|inhabitants=Dwarves|population= 1.3 million}}Similar to Kaznew, Goramkor was established in 5:Rekindling as both an expansion to accommodate for the increasing dwarven population and as an intelligence gathering hold. Nestled in the mountains near Alkland the hold has watchtowers that can see for miles and observe any large activities from Alkland. Camouflaged outposts are spread across t...") Tag: Visual edit
  • 13:1113:11, 11 July 2025 Kaznew (hist | edit) [1,029 bytes] Morrisj18 (talk | contribs) (Created page with "{{InfoboxCity|name=Kaznew|image=kaznew.png|country=Dwarven Holds|type=Hold city|inhabitants=Dwarves|population= 450,000}}Kaznew is the youngest of the Dwarven Holds, established in 12:Rekindling in the Snakevalley Islands. The purpose of the hold was to keep an eye on the Serpent Theocracy. The entrances were so well hidden that most people could walk right past them without realizing anything or anyone was there. The walls inside are carved with the entire history of th...") Tag: Visual edit
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